Dragon Ball Xenoverse 3 Fighting Styles: The Customization Overhaul We Need
Explore how Dragon Ball Xenoverse 3 fighting styles, stat rebalances, and skill customization could revolutionize the next Time Patroller adventure.
The anticipation for a new entry in the Xenoverse franchise has fans discussing how to improve the game's core mechanics. One of the most requested features is a complete overhaul of dragon ball xenoverse 3 fighting styles to allow players to truly personalize their Time Patrollers. Currently, the rigid combo strings lock players into repetitive movesets based solely on their chosen race. By introducing customizable dragon ball xenoverse 3 fighting styles, developers could bridge the gap between aesthetic choices and combat mechanics.
Player experiences from previous games highlight a growing fatigue with the standard combo strings. While the basic combat loops are functional, they lack the depth found in other major fighting game franchises. Expanding customization beyond clothing and super attacks is the logical next step for the series.
Overhauling Combat: Why Custom Fighting Styles Matter
In the current state of the series, choosing your race locks you into a highly specific, unchangeable combo string. For example, male Saiyans always punch and kick the exact same way, regardless of their build, backstory, or training. Implementing diverse dragon ball xenoverse 3 fighting styles would break this monotony by allowing players to choose how their characters move, strike, and throw.
According to community reports, players want the freedom to mix and match basic animations. If a player prefers the swift, sweep-heavy movements of a male Earthling but wants to play as a Saiyan, the game should facilitate that choice. Similarly, heavy-hitting races like Majins or Namekians could benefit from choosing between slow, devastating brawler styles or agile, pressure-focused martial arts.
Other fighting and sports games have offered deep style customization for decades. Titles like the WWE 2K series and Soul Calibur allow players to adopt the entire moveset of existing roster characters or construct custom strings. Bringing this level of freedom to the Dragon Ball universe would elevate the role-playing elements of the game.
| Current System (Xenoverse 2) | Proposed System (Xenoverse 3) | Impact on Gameplay |
|---|---|---|
| Combo strings locked strictly to race and gender. | Selectable fighting styles decoupled from race. | Greater variety in matches; unique character identities. |
| Single, unchangeable throw animation per race. | Throws tied directly to the chosen fighting style. | Better visual synergy and combat flow. |
| Presets only change equipped skills and outfits. | Presets can utilize different unlocked styles. | More strategic flexibility in PvP and PvE. |
Learning from the Masters: Mentor Combos and Throws
One of the most exciting ways to implement this system is through the mentor program. Instead of mentors only teaching Super and Ultimate attacks, completing their training should allow you to learn their signature movesets. Unlocking unique dragon ball xenoverse 3 fighting styles through mentor training would give players a tangible, rewarding goal to strive for during the endgame.
Imagine training under Piccolo and eventually unlocking his stretchy-arm combat strings, or studying under Whis to adopt his graceful, evasive martial arts style. To maintain visual consistency and prevent broken animations, community discussions suggest that combo strings and throws should be packaged together. If you choose to use Goku's fighting style, your character should automatically inherit his signature over-the-shoulder throw as well.
To prevent confusion in competitive player-versus-player (PvP) matches, players suggest that a chosen fighting style should apply across all of a character's presets. This ensures that opponents can recognize a player's combat animations early in the match without being surprised by sudden, mid-game style swaps.
| Mentor | Unlockable Style Style | Key Characteristics |
|---|---|---|
| Goku | Turtle School Striker | Balanced rushes, heavy knockbacks, iconic throws. |
| Whis | Angelic Flow | Highly evasive, fluid palm strikes, counter-focused. |
| Broly (Super) | Legendary Brawler | Slow, armored startup frames, devastating grabs. |
| Hit | Assassin's Stance | Rapid, precise strikes, minimal telegraphing. |
Rebalancing Attributes: Speed, Stamina, and Hybrid Stats
Customizing how your character fights is only half the battle; how these attributes interact with dragon ball xenoverse 3 fighting styles is crucial. In the past, physical attributes like height and weight directly dictated a character's base speed and health. Player feedback suggests this system is outdated. In the anime, larger characters like Burter are often the fastest in the universe, meaning speed should be its own independent stat category.
Additionally, the stamina system needs a major overhaul. Introducing a split between offensive and defensive stamina could balance the pacing of matches. Defensive stamina would govern vanishes, evasive maneuvers, and the amount of chip damage taken while blocking. Offensive stamina would slowly deplete as a player continuously attacks, preventing infinite block-string pressure and spamming without consequences.
Finally, the introduction of a hybrid attack stat would help balance strike ultimates that transition into Ki blast finishes, such as Godly Display or Impulse Slash. Currently, these moves struggle to scale effectively because they pull from two separate damage pools. A dedicated hybrid stat would allow balanced builds to shine.
| Proposed Stat | Function | Gameplay Benefit |
|---|---|---|
| Speed | Increases movement and dash velocity independently of height. | Allows large characters to build for high-speed playstyles. |
| Defensive Stamina | Reduces chip damage and dictates evasive cooldowns. | Rewards patient, defensive play and smart blocking. |
| Offensive Stamina | Depletes slowly during continuous attack strings. | Prevents endless, brainless offensive pressure. |
| Hybrid Attack | Scales moves that combine physical strikes and Ki blasts. | Simplifies stat allocation for hybrid utility builds. |
To prevent the creation of completely overpowered, jack-of-all-trades builds, developers could implement stat caps. Similar to weight classes in professional wrestling games, your character's race, height, and build could determine the maximum points you can allocate to specific stats, keeping the competitive meta healthy.
Reworking Skills: D-Pad Charges, Ki Costs, and Visual Customization
Super and Ultimate attacks are the bread and butter of any Time Patroller, but the current slot system feels restrictive. Many players feel forced to dedicate one of their four Super Attack slots to an energy charge move (like Maximum Charge or Burst Charge). Moving the charge mechanic to a dedicated button on the D-pad—similar to the control scheme in the Raging Blast series—would free up a slot for more creative combat options. This change would easily replace underutilized features like the scouter, which community members report only using during the game's initial tutorial missions.
Another major point of contention in the community is the existence of "free" skills. Moves like Instant Transmission and Backflip have historically cost zero Ki, leading to heavy abuse in competitive PvP. To restore balance, players argue that every single skill in the game should cost at least one bar of Ki or stamina.
Finally, visual customization needs to match the mechanical upgrades. Having a visual flare alongside dragon ball xenoverse 3 fighting styles would allow players to color-coordinate their skills. If you want your character to have a cohesive, green-themed kit like Broly, you should be able to apply a basic color palette to your attacks and select a custom aura color.
| Skill Type | Current Issue | Proposed Solution |
|---|---|---|
| Energy Charges | Consumes a valuable Super Attack slot. | Relegate to a D-pad shortcut (Raging Blast style). |
| Free Moves | Zero-cost moves (e.g., Backflip) are spammed in PvP. | Add a minimum cost of 1 Ki bar to all active skills. |
| Skill Visuals | Mismatched attack colors ruin character themes. | Implement a basic color palette swap (Red, Blue, Green, etc.). |
| Ki Aura | Aura color is locked to specific races or transformations. | Allow fully customizable aura colors in the character creator. |
For more updates on upcoming fighting game mechanics and official announcements, keep an eye on the official Bandai Namco Entertainment website for future news.
Designing the Ultimate Time Patroller
By decoupling combat animations from character races, introducing mentor-based style unlocks, and refining the stat and skill systems, the next game could offer unprecedented depth. Players would no longer have to choose between playing their favorite race and using their preferred combat animations.
Whether you want to build a lightning-fast, heavy-hitting Namekian who fights like Whis, or a defensive Saiyan who utilizes calculated, slow strikes, these customization changes would make every Time Patroller feel truly unique.
FAQ
Will dragon ball xenoverse 3 fighting styles be locked by race?
While base styles might still default to specific races for thematic reasons, player feedback strongly suggests that players should be able to unlock and swap different dragon ball xenoverse 3 fighting styles across all races as they progress through the game.
How do you unlock new dragon ball xenoverse 3 fighting styles?
According to popular community concepts, players would unlock new fighting styles by completing advanced training milestones with their mentors. For example, completing Goku's final training tier would grant you his specific combo strings and throw animations.
Can you customize combo strings and throws separately?
To prevent broken animations and balance issues, the community consensus is that combo strings and throws should be packaged together as a single, cohesive fighting style rather than being customized individually.
Will changing my fighting style affect my stats?
Ideally, fighting styles would alter your attack speed, reach, and combo recovery frames, but your raw damage output and health would still be determined by your allocated attribute points and character build.
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